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Lore of Violation

This brutal lore allows the Earthbound to dominate, corrupt, and destroy the minds and souls of mortals, using their powers to enslave or annihilate them.

This Lore is one available to Earthbound, it is pure evil and if a player were to somehow learn it, it would be impossible to use without incuring torment.
"In the twilight of creation, we were bestowed with the power to inspire and uplift, to breathe the essence of purpose into fleeting mortal lives. But the Lore of Violation is a perversion of that sacred trust. It is the art of domination, the vile craft of bending minds and shattering souls. To wield this lore is to grasp the very sinews of consciousness, twisting them into submission or obliteration. Beware, for in using this power, one does not merely control; one desecrates the divine spark within humanity, enthralling them to darkness or consigning them to the abyss."
Zarielus Varthorat

Powers from Lore of Violation

Nightmare Sending
This evocation allows the Earthbound to send messages into the dreams of sleeping mortals. While this isn’t a particularly potent effect, it has a staggering range. The Earthbound can direct nightmares into the minds of mortals dozens of miles away, without even needing to see its target. This evocation is also unique in that, unlike every other evocation, the Earthbound can perform it while devoid of spiritual energy, and can even perform it unconsciously, sending out dreams even while it rests in stasis, in the hope of drawing mortals into its influence.
Roll Manipulation + Expression. If successful, the Earthbound may send a telepathic message into the dreams of a sleeping mortal within a number of miles equal to 10 times the character’s Faith rating. The Earthbound may target a specific mortal that it knows to be within range, or it may simply cast its mind out at random (in which case the Storyteller selects an appropriate victim). The sleeping mortal’s dream becomes corrupted by the Earthbound, turning into a disturbing nightmare. In that nightmare, the target hears the telepathic message of the Earthbound, which will reverberate in his subconscious even if he pays it no attention. The bad dreams and insidious power of the evocation leave the mortal drained and tired. The mortal loses a point of temporary Willpower (and does not recover any Willpower for a sound night’s sleep) unless a Willpower roll (difficulty 7) on her behalf generates more successes than the evocation roll. If the Earthbound’s message contains a command (such as, “Find my reliquary and worship me”), the mortal will obey this command if the effects of the evocation reduce his temporary Willpower to zero. The Earthbound may target the same mortal every night in order to wear away his Willpower. This evocation can be performed even if the Earthbound has no Faith in its pool or is in stasis.
Example Usage
Mind Rape
This evocation allows the Earthbound to probe the mind of a mortal that it can see, scanning her thoughts and memories for information. Material that the mortal doesn’t feel is important is usually easy to find, while thoughts about things the mortal wishes to keep secret are more difficult to retrieve. The process of scanning a mortal’s thoughts causes her appalling headaches, and possibly even leaves her bleeding from the nose, mouth and ears.
Roll Perception + Awareness (difficulty 7). If successful, the Earthbound can scan the mind of any mortal within line of sight. The number of successes on the evocation roll determine how far into the mortal’s mind the Earthbound can probe. One success allows the Earthbound to skim surface thoughts and very recent memories; three successes grant access to memories of the last few weeks or thoughts that the mortal considers it important to keep private; five successes allow the demon access to all of the target’s memories and thoughts, even her most private and secret feelings. The mortal suffers a number of bashing damage levels equal to the successes rolled in the evocation. This damage cannot be soaked with Stamina or armor, but it can be soaked with a Willpower roll.
Example Usage
Vision of Terror
This evocation projects terrifying visions into the mind of one or more mortals. The Earthbound can send a specific image or simply cause a mortal to see something that terrifies him. The mortal’s brain conjures up an appropriate image to explain the sudden rush of fear. Mortals faced with these images are likely to panic and run away.
Roll Manipulation + Intimidation. If successful, the demon can affect a number of mortals equal to the successes rolled as long as they are within line of sight. The targeted mortals will see an illusionary vision, whether chosen by the Earthbound or determined by the Storyteller, that frightens them; those not targeted by the evocation see nothing. Each affected mortal panics and must flee the area as best he can unless a Willpower roll (difficulty 8) on her behalf generates more successes than the evocation roll. On a botch, the mortal also loses a point of permanent Willpower. The effects of the evocation fade after a scene, after which the mortals calm down and can return to the area.
Example Usage
Enslave
While the Lore of Humanity allows demons to only nudge and subtly influence mortal minds, this evocation goes far beyond those limitations. With this evocation, an Earthbound can completely control the mind and body of a mortal, making her do and say whatever it wishes. When the evocation fades, the mortal might suffer great emotional stress and lose her grip on her sanity.
Spend one Faith point and roll Manipulation + Subterfuge. The target must be within line of sight, and she resists with a Willpower roll (difficulty 7). If the Earthbound gains more successes, it takes control of the mortal and can telepathically command her to do its bidding. The mortal is forced to obey the demon’s commands. If it orders her to do something that drastically violates her Nature or personality (such as killing the man she loves), another Willpower roll can be made to resist the successes of the evocation. The Earthbound retains control of the mortal’s mind for a scene (or until she throws off the control). When the mortal regains control of herself, a Willpower roll (difficulty 8) must be made. Failing this roll means she gains a temporary derangement, which lasts for a number of days equal to the successes of the evocation roll. Botching this roll means that the mortal gains a permanent derangement.
Example Usage
Devour the Soul
The most dreadful fate that can meet a demon is to have her soul devoured by another demon, her memories and energies fueling her enemy while her spirit is forever destroyed. Human souls, God’s perfect creation, are protected from this horrific fate — except from the powerful Earthbound who have mastered this lore. With this evocation, an Earthbound can tear the soul from a living mortal and devour it, draining it of energy, memories and even precious Faith. The mortal’s body lives in an irreversible coma for a time, while his soul is forever extinguished.
Spend a point of Faith and roll Wits + Occult (difficulty 8), targeting a single mortal within a number of yards equal to the Earthbound’s Faith rating. The target resists with a Willpower roll (also difficulty 8). If the Earthbound succeeds, the mortal’s soul is instantly ripped from his body and devoured by the Earthbound. For each additional success on the evocation, the Earthbound gains one of the following at the player’s discretion: • A point of temporary Faith (to a maximum of the mortal’s Faith potential). The Earthbound cannot exceed its normal maximum Faith pool. • A point of temporary Willpower (to a maximum of the mortal’s Willpower). The Earthbound cannot exceed its normal maximum Willpower pool. • A temporary Ability increase if the mortal possesses the same Ability at a higher level than the Earthbound. No Ability may be increased by more than one dot, nor can the Ability rating exceed 5. The player chooses which of the demon’s Abilities is increased in this fashion. • A particular memory or linked set of memories, chosen by the player. The Storyteller is the final arbiter as to the depth and breadth of the stolen memories. Memories and difficulty reductions last until the end of the scene, after which they fade away. Faith and Willpower points remain in the Earthbound’s normal pool until used. The mortal’s body falls into a coma until the end of the scene (or possibly longer, at the Storyteller’s discretion) before dying. During this time, it can be possessed as normal by other demons. Fallen cannot be targeted or affected by this evocation, but mortal thralls are not immune.
Example Usage