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Lore of the Flesh

Lore of the Flesh focuses on shaping and transforming human bodies, often used in combat.

"In the beginning, the Word shaped the flesh meticulously, breathing life into the myriad forms that now walk the earth. The Lore of the Flesh embraces this divine act, allowing us to mold the human form as clay. But heed this wisdom—such power is a double-edged sword, often wielded in the heat of battle. To reshape the body is to touch upon the essence of mortality and creation itself. It is a sacred craft, and its misuse can distort the balance we were once guardians of."
Zarielok

Powers from Lore of the Flesh

Body Control
The demon can purge harmful substances and transform a person's body chemistry.
Roll Intelligence + Medicine. The difficulty depends on the complexity of the metabolic change. Purging the body of fatigue poisons is difficulty 6. Forcing alcohol out of a person's system is 7 or greater, depending on the level of intoxication. Putting the body into a deathlike coma is difficulty 9 or more. To perform this evocation on another, the demon must be able to make physical contact, and the individual can attempt to counteract the effort with a successful resisted roll using the victim’s Willpower (difficulty 8). The effects of this evocation last for the duration of the scene, after which poisons removed or normal metabolism takes effect again. This evocation can alleviate one instance of poisoning altogether if a temporary Willpower point is spent.
Monstrous demons use a brute-force approach when performing this evocation, putting a terrible strain on a subject. After rolling, total successes are compared to the subject's Stamina. Successes that exceed the target's Stamina are suffered as bashing damage, which may not be soaked.
Example Usage
Manipulate Nerves
The demon can enhance or degrade a person’s reflexes, cause pain and other effects.
Roll Intelligence + Medicine. The difficulty is determined by the complexity of the intended effect. Reducing the effects of pain is difficulty 6, while increasing the speed of a person’s reflexes (increasing his Dexterity) is 7 or 8. Sharpening a person’s senses (or dulling them) might require a difficulty of 9 or more. Each success increases or decreases a relevant physical trait or wound penalty by one, as appropriate for the effort. The effects of this evocation last for the duration of the scene. To perform this evocation on another individual, the demon must be able to make physical contact, and a resisted Willpower (difficulty 8) can be made to counteract your character's effort.
A monstrous demon risks inflicting severe physical damage to a subject by crudely manipulating the victim’s nervous system. After rolling, the total successes are compared to the subject’s Stamina. Successes that exceed the target’s Stamina are suffered as lethal damage.
Example Usage
Manipulate Flesh
The demon can manipulate a subject’s physical form, such as adding or removing muscle mass.
Roll Intelligence + Medicine. Each success is a point that can be added to any of the subject’s Physical or Mental Attributes. There is a risk, however. Compare the total number of successes to the subject’s Stamina.
The demon risks serious injury due to the manipulation process. If total successes exceed the target's Stamina, this can result in bashing or lethal damage.
Example Usage
Restore Flesh
The demon can reshape and restore flesh to repair damage.
Spend one Faith point and roll Perception + Medicine. Each success heals one level of lethal damage or all levels of bashing damage that the subject has suffered. Lost limbs or organs are restored completely, and any illness or poisons are purged from the body. Aggravated damage cannot be healed with this evocation, nor can the power resurrect someone who is already dead. The Devourer must be able to touch the subject to perform this evocation.
Monstrous demons can apply this power even to those who have suffered fantastic injuries as their powers regenerate flawlessly. Should the roll fail, the subject gains a temporary derangement that becomes permanent if badly botched. If botched, the victim becomes intensely paranoid and prone to acts of violence instead.
Example Usage
Shape Flesh
The demon can alter the form of themselves or others, turning flesh into different shapes or enhancing features.
Spend one Faith point and roll Dexterity + Medicine in a resisted roll against the target’s Willpower (difficulty 7). The player decides the form she wishes to create, along with its relevant physical capabilities. The Storyteller determines the number of successes necessary to make the transformation a reality. These successes can be generated as part of an extended roll over a period of days (one roll per day) as the demon 'tinkers' with her creation. As a rule of thumb, assume that each success confers or removes one Physical Attribute point or physical feature. The effects of this evocation last for a number of days equal to the character’s Faith score, or they can be made permanent by expending one temporary Willpower point. Devourers can use this evocation on themselves or others, as long as they can touch a subject.
Monstrous demons’ alterations are invariably warped by their Torment, creating grotesque deformities that transform victims into walking nightmares. Horrific mutilation causes the victim to gain a temporary derangement and suffer a level of lethal damage for each day the transformation persists. If botched, the victim suffers a lethal stress-related affliction and an additional derangement.
Example Usage