Azmodan.net

Skip

Lores

Lores of the Damned

Sometimes called 'magic', 'demonic powers'... Lores are the very tools that were used to create the universe during creation...While they no longer have the divine energy of the creator to fuel them, smaller versions of their glory can be summoned using faith harvested from humanity.
Journal of an unnamed hunter
Lore of Humanity
Human beings, in all their glory and squalor, are the first and last symbols of this lore. The things that resonate with this lore are the things that resonate with human beings on a personal level — beauty, emotions, relationships, politics, cities and societies. Because this lore encompasses all things human, all Natures resonate with it, and almost any emotional state could have an effect on evoking this lore. Read more about 'Lore of Humanity'
Lore of the Fundament
Symbols of the laws of physics and mechanics symbolize this lore. Good examples include science textbooks, the sun and stars, clocks and clockwork, complex mechanical or electronic devices, pendulums, circuitry, and fast-moving objects. Because of the impersonal nature of this common lore, no Natures especially resonate with it. Masters of the lore might manifest any personality. Read more about 'Lore of the Fundament'
Lore of the Celestials
Lore of the Celestials grants knowledge of harnessing Heaven’s will (and later, mortal Faith) to locate, inform and support the efforts of other celestials. Read more about 'Lore of the Celestials'
Lore of Flame
Lore of Flame grants mastery over the primal, purifying fire of creation, a powerful weapon against foes. Read more about 'Lore of Flame'
Lore of Radiance
Lore of Radiance encompasses the secrets of inspiration and leadership, allowing the user to inspire and command others. Read more about 'Lore of Radiance'
Lore of Longing
Lore of Longing is a lore of emotion and inspiration, evoking powerful feelings such as love, lust, and desire. Read more about 'Lore of Longing'
Lore of Storms
Lore of Storms grants control over the weather, from summoning rain to calling down lightning. Read more about 'Lore of Storms'
Lore of Transfiguration
Lore of Transfiguration involves the ability to change and adapt, transforming oneself and others. Read more about 'Lore of Transfiguration'
Lore of the Beast
Lore of the Beast allows control and influence over animals, summoning and commanding them. Read more about 'Lore of the Beast'
Lore of the Flesh
Lore of the Flesh focuses on shaping and transforming human bodies, often used in combat. Read more about 'Lore of the Flesh'
Lore of the Wild
Lore of the Wild encompasses the secrets of nature, granting control over plants and wilderness. Read more about 'Lore of the Wild'
Lore of the Earth
Lore of the Earth grants control over the earth, including metals and stone. Read more about 'Lore of the Earth'
Lore of the Forge
Lore of the Forge allows the creation and manipulation of tools and objects, often involving craftsmanship. Read more about 'Lore of the Forge'
Lore of Paths
Lore of Paths is associated with travel and guidance, controlling pathways and directions. Read more about 'Lore of Paths'
Lore of Awakening
The Lore of Awakening is central to the sacred task of infusing the bodies of the newborn with the spark of life and keeping their charges free from sickness and injury. Read more about 'Lore of Awakening'
Lore of the Firmament
The Lore of the Firmament allows a Scourge to see and act through the senses and bodies of others, often her thralls. Read more about 'Lore of the Firmament'
Lore of the Winds
The Lore of the Winds allows a Scourge to manipulate air currents and control the wind for various effects. Read more about 'Lore of the Winds'
Lore of Light
Lore of Light allows a demon to manipulate light for various effects, from illumination to creating powerful illusions. Read more about 'Lore of Light'
Lore of Patterns
The Lore of Patterns allows a Fiend to sense and influence the grand design of the universe, predicting and manipulating events based on the hidden connections between all things. Read more about 'Lore of Patterns'
Lore of Portals
The Lore of Portals grants a Fiend control over passages and portals, allowing her to open, close, and manipulate gateways between locations. Read more about 'Lore of Portals'
Lore of Death
The Lore of Death allows a Slayer to control and manipulate the forces of decay and the secrets of the dead. Read more about 'Lore of Death'
Lore of the Spirit
The Lore of the Spirit allows the Slayer to communicate with and control spirits and other entities from the spirit world. Read more about 'Lore of the Spirit'
Lore of the Realms
The Lore of the Realms allows the Slayer to manipulate the barrier between the physical and spiritual worlds, allowing travel and interaction between realms. Read more about 'Lore of the Realms'
Lore of Chaos
This lore manipulates chaotic energies and disrupts reality, creating terrifying and destructive effects. Read more about 'Lore of Chaos'
Lore of Contamination
This lore allows the Earthbound to taint and corrupt objects, beings, and even the land itself, spreading their influence and creating twisted relics. Read more about 'Lore of Contamination'
Lore of Violation
This brutal lore allows the Earthbound to dominate, corrupt, and destroy the minds and souls of mortals, using their powers to enslave or annihilate them. Read more about 'Lore of Violation'