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Lore of Humanity

Human beings, in all their glory and squalor, are the first and last symbols of this lore. The things that resonate with this lore are the things that resonate with human beings on a personal level — beauty, emotions, relationships, politics, cities and societies. Because this lore encompasses all things human, all Natures resonate with it, and almost any emotional state could have an effect on evoking this lore.

"Child of the Light and the Dark, ponder this: Humanity, in its boundless brilliance and its deepest despair, stands as the heart of creation. The 'Lore of Humanity' is a testament to our celestial craft, an ode to beauty and sorrow, love and strife. It is written in the pulse of emotions, woven into the fabric of relationships, etched in the rise and fall of cities and nations. Through it, we touch the very essence of mankind, transcending mere flesh to grasp their spirits, their societies. To wield this lore is to embrace the infinite dance of the human experience, for within every soul lies a spark that connects us to the divine weave of existence."
Zerachiel Drakos

Powers from Lore of Humanity

Translate
The demon can understand (and be understood by) mortals, regardless of what language they speak.
Roll Manipulation + Empathy. The evocation affects a number of people equal to the successes rolled. The demon can understand the speech of each affected individual and be understood in turn, even if all of the individuals involved speak completely different languages. The effects of this evocation last for the duration of the scene. People who speak different languages do not understand each other when this power is used on them.
Monstrous demons must overcome the obstacle of their own Torment, or the words they hear are filtered through their own anger and obsessions. After the evocation is used successfully, a Willpower roll is made with a difficulty equal to your character’s Torment. If successful, your character understands the words of those around her as they are intended. If the roll fails, your demon’s understanding of what is said is skewed by her own hatred and despair. A greeting is misunderstood as a threat, or an honest answer sounds evasive or outright deceptive. The Storyteller is encouraged to make this Willpower roll on behalf of the character and keep the results secret, tailoring the information the player hears accordingly.
Example Usage
Insinuate
This evocation causes mortals to instinctively regard the demon as a potential friend, allaying any initial feelings of distrust or suspicion and engaging their interest in her. Unless gifted with a demon’s resistance to mind-control, thralls can be affected by this evocation as well.
Roll Manipulation + Empathy. The evocation affects a number of individuals equal to the successes rolled. Each person resists the evocation with a Willpower roll. If the Willpower roll fails, affected individuals trust the demon within reason and talk freely and openly with her, lowering the difficulty of any of the demon’s subsequent Manipulation rolls by one. The effects of this evocation last for the duration of the scene.
Monstrous demons who perform this evocation have the opposite effect on the mortals they encounter. Affected individuals use the demon’s Torment as the difficulty for their Willpower rolls. If a roll fails, the person is overcome with feelings of revulsion and anger, and treats the demon with intense apprehension and fear. The difficulties of all Intimidation rolls directed at these individuals decrease by two.
Example Usage
Fade
Demons using this evocation literally fade into the background. Mortal eyes simply pass over them unless the demon chooses to call attention to themselves. Demons (and thralls who have been gifted with the demon’s resistance to illusion) are immune to the effects of this evocation.
Roll Presence + Manipulation. Mortals resist with a Willpower roll (difficulty 6). If successful, the demon goes unnoticed by mortals unless she does something to call attention to herself such as make physical contact or speak to them directly. These effects persist for the remainder of the scene or until the demon wills them to cease.
Monstrous demons who perform this evocation fade from the sight of ordinary mortals, but stand out like beacons for those consumed by anger or a lust for violence.
Example Usage
Confess
Mortals engaged in conversation with the demon respond to his questions with complete candor. Unless made aware of it later with direct questions about events, the mortal affected by this evocation does not remember the details of the conversation. Unless gifted with a demon’s resistance to mind-control, thralls can be affected by this evocation as well.
Spend one Faith point and roll Manipulation + Subterfuge. The target resists with a Willpower roll (difficulty 7). If your roll is successful, the demon can ask the mortal any questions she wishes, and the mortal answers with complete honesty. The effects of this evocation last for a number of turns equal to your character’s Faith score.
Monstrous demons are able to draw out only a mortal’s dark nature, learning her secret animosities, lusts and ambitions.
Example Usage
Alter Memory
The demon is able to manipulate a mortal’s memory, changing or removing any recollection of his dealings, or planting memories where none were before. Unless gifted with a demon’s resistance to mind-control, thralls can be affected by this evocation as well.
Spend one Faith point and roll Manipulation + Subterfuge. If your character attempts to alter or remove an existing memory, the difficulty is 7. Planting a completely false memory is difficulty 8. A resisted Willpower roll is made for the target (difficulty 7). You must achieve a number of excess successes determined by the Storyteller, depending on the intensity and breadth of the memory or memories that your character tries to manipulate. Editing or removing the memories of a brief encounter requires one success, while planting or altering a series of memories covering a period of days or weeks requires two or more successes. Altered or fabricated memories are permanent.
Monstrous demons who perform this evocation also cause bouts of sleeplessness, anxiety and despair that take days or weeks to subside. Nightmares persist for a number of nights equal to the character’s Torment score. Each night, make a Willpower roll for the victim with a difficulty equal to the demon’s Torment. If the roll fails, the victim loses a temporary Willpower point. If the victim runs out of Willpower points, she gains a temporary derangement.
Example Usage