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Lore of the Firmament

The Lore of the Firmament allows a Scourge to see and act through the senses and bodies of others, often her thralls.

"To grasp the Lore of the Firmament is to touch the threads of existence that bind one soul to another. In the sight of a Scourge, no veil of flesh or thought can obscure the truth. Through this divine art, one may see and experience the world as another does, guiding and shaping their actions with a gentle whisper or an unseen hand. It is the power to become both witness and orchestrator within the grand play of Creation, to know intimately the joys, sorrows, and intentions of another as if they were one's own. Thus, the Firmament is the bridge between isolation and unity, a testament to the interconnectedness of all beings within the celestial design."
Zerathiel

Powers from Lore of the Firmament

Remote Viewing
This evocation allows a Scourge to see through the eyes of one of their thralls. This form of viewing is strictly passive; the demon is merely a spectator for the ride.
Roll Perception + Empathy. The Scourge sees through their thrall’s eyes for a number of turns equal to the successes rolled. There is no range limitation for this evocation.
When a monstrous demon uses this evocation, it curdles blood vessels to burst in the mortal’s eyes. When the demon breaks contact, the mortal must make a Stamina roll with a difficulty equal to the Scourge’s Torment. If the roll fails, the thrall is blinded for a number of days equal to the total number of turns the evocation was in effect. If the roll botches, the thrall is blinded permanently.
Example Usage
Scry
The Scourge must know one of the names of her intended subject or be able to hold one of the subject’s possessions: car keys, an article of clothing. The demon can observe the subject and her surroundings, no matter how far away.
Roll Perception + Empathy. The difficulty depends on the level of connection to the subject: Using a mortal’s name or a physical possession is difficulty 8. A demon’s Celestial Name is difficulty 7. A True Name is difficulty 6. The amount of detail gained depends on the number of successes rolled. One success provides only a visual image of the immediate area around the subject. Two successes expand the visual sphere out from the subject to a distance in yards equal to the Scourge’s Faith score. Three successes adds audio; the demon can hear the subject’s voice, but no one else. Four or more successes allow the Scourge to hear everything that occurs around the subject. This evocation lasts a number of turns equal to your character’s permanent Faith score, or the connection can be broken voluntarily at any point.
The weight of a monstrous demon’s attention causes a severe headache in the subject, as well as feelings of mounting paranoia and aggression. The Storyteller must make a Willpower roll (difficulty 6) for the subject in each turn that she is observed. If a roll fails, the subject suffers a level of bashing damage and reacts with increasing anger and aggression toward the people around her, increasing the difficulty of all Social rolls by two for the duration of the scene. If the roll botches, the subject gains a temporary derangement as well.
Example Usage
Touch from Afar
Scourges can use this evocation to direct their powers at a target outside their line of sight, as long as they know one of the target’s names or possess an article of great personal attachment to the target, such as a treasured possession or a lock of hair.
Spend one Faith point and roll Manipulation + Awareness. Your demon can affect targets as far away as 10 times times the character’s current Faith pool. Then follow the system for performing whatever evocation your character uses, but the difficulty of the roll is determined by the amount of information she has on her target. If she only has the target’s mundane name or a personal possession, the difficulty is 9. If the target is a demon and she has his Celestial Name, the difficulty is 8; if she has the target’s True Name, the difficulty is 7. If the demon targets one of her own thralls, the difficulty is reduced to 6. Area-effect evocations are centered on the individual targeted.
The searing focus of a monstrous demon’s attention fills a subject with visions of horror and madness. When a high-Torment demon uses this evocation, the Willpower roll is made for the target with a difficulty equal to the demon’s Torment. If the roll fails, the target gains a temporary derangement. If the roll botches, the derangement is permanent. These effects are in addition to the results of whatever evocation the Scourge directs at the target.
Example Usage
Mouth of the Damned
This evocation allows the Scourge to speak and act through the body of one of her thralls. This is more like a form of remote control than outright possession, though. The demon remains firmly ensconced in her host body and simply directs her will through the bond between herself and her thrall, and may do so at any distance.
Roll Manipulation + Leadership. The number of successes determines how many of the thrall’s dice you can roll for any given action during a turn. This dice pool cannot be greater than the maximum number of dice the thrall would normally get from an action. When your demon speaks through her thrall, voice, expressions and mannerisms are the Scourge’s. The effects of this evocation last for a number of turns equal to your character’s permanent Faith score.
Each time the demon performs an action with a thrall’s body, the Storyteller makes a Stamina roll against the thrall. If the roll fails, the subject loses one point from the relevant Attribute permanently. If the demon uses the thrall only to speak, the Storyteller makes a Willpower roll instead. If the roll fails, the thrall loses one point of Intelligence. Additionally, if a monstrous demon performs an evocation through the body of one of her thralls, the thrall gets a Stamina roll with a difficulty equal to the demon’s Torment. If it fails, she suffers one level of lethal damage.
Example Usage
Many Places at Once
This evocation is similar to Mouth of the Damned, except that the Scourge is capable of speaking and acting through multiple thralls at the same time.
The demon can affect a number of thralls equal to her Wits score, though if she affects fewer targets than her total Wits, she can control her own body at the same time. Otherwise, the demon’s body falls into a deep coma until the evocation expends. Spend one Faith point and roll Manipulation + Leadership. Successes achieved form a dice pool to roll for each of the thralls under her character’s control. In addition, the character may perform an evocation through one of the thralls under her control each turn, using her own dice pool. Multiple thralls can be controlled over a number of turns equal to your character’s permanent Faith score.
When a high-Torment demon commands multiple thralls, the increased strain on their bodies causes additional damage to both the thralls and the demon. Each time the demon commands a thrall to act, the Storyteller makes a Stamina roll for the demon. If the roll fails, the demon loses one health level. Each thrall must also roll Willpower against the demon’s Torment. If that roll fails, the thrall loses one Willpower point. Additionally, if the demon uses any evocation to speak or act through a thrall, the thrall gets a Stamina roll with a difficulty equal to the demon’s Torment. If it fails, it suffers one level of lethal damage.
Example Usage