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Lore of the Winds

The Lore of the Winds allows a Scourge to manipulate air currents and control the wind for various effects.

"In the beginning, it was the breath of the Creator that stirred the void into life. From my seat among the host, I observed how the winds were not mere currents of air, but conduits of divine will. To wield the Lore of the Winds is to harness the very breath that first whispered existence into being. Remember, my wayward kin, as you bend the gusts to your whim, you are not just commanding the air; you are echoing the first moments of creation, playing the role of both destroyer and nurturer in the grand tapestry of existence."
Zephyriel Thalorax

Powers from Lore of the Winds

Summon Wind
This evocation allows the demon to call up a wind seemingly from nowhere. The Scourge can control the wind’s general direction and use it to gain increased distance on a leap or hamper the effectiveness of ranged weapons.
Roll Stamina + Survival. The total number of successes rolled determines the strength of the wind summoned. Depending on how the wind is used, this strength can be added as a number of automatic successes to an Athletics roll (to leap a long distance, for example), it can increase the difficulty of a ranged attack staged against your character, or it can be used as a dice pool to exert force against an object (such as pushing open a door, knocking a person over). The wind persists for only a single turn. Increased winds can be applied across any distance that your character can see.
When monstrous demons summon up wind, it is tainted with the reek of a charnel house, stinking of death and decay. Anyone caught in this blast must make a successful Stamina roll (difficulty 7) or suffer one level of bashing damage that may not be soaked. If such a roll botches, the victim retches violently and turns about in extreme nausea.
Example Usage
Fist of Air
This evocation allows a demon to manipulate air pressure, allowing her to crush objects, injure living beings or cause them to burst apart from within.
Roll Stamina + Survival. Each success inflicts one health level of bashing damage to living beings. If directed at non-living objects, successes rolled are considered Strength points on the Feats of Strength chart to determine how much effect the blast of air has on a target. Your character must be able to see her target to use this evocation on it, and the effects persist for one turn.
Monstrous demons are capable of drawing on their hate to intensify the force of this evocation to the degree that it inflicts lethal damage on living targets.
Example Usage
Command the Wind
When a Scourge uses this evocation, he is surrounded by swirling winds that become extensions of his will. He can use these gusts of air to manipulate objects.
Roll Dexterity + Survival. The total number of successes achieved forms a dice pool that you can roll for your character to perform any action that involves moment or control of objects or targets. The difficulty of actions that require fine motor control (typing, putting a key in a lock) is 9. The Scourge can affect objects up to a distance in yards equal to her Faith score. The effect of this evocation lasts for the duration of the scene.
The winds stirred by a monstrous demon become a foul miasma that chokes the lungs of anyone touched by them. Every living being within the range of the demon’s evocation suffers one level of bashing damage per turn that cannot be soaked using armor. Filtration or breathing apparatus such as gas masks provides the only source of protection from this poisonous air.
Example Usage
Wall of Air
While Scourges can stir air into an angry gale with but a word, they can also condense it into an impenetrable barrier, stopping bulky objects as though they’d struck a stone wall.
Spend one Faith point and roll Stamina + Survival. The total number of successes achieved is a dice pool that can be used to soak all ranged attacks (as if it were armor) or to make resisted rolls against all close-combat attacks. The wall covers 10 square feet at the time the character’s Faith score, and your Scourge can make the wall any size or shape desired within that limit. A resisted Strength + Athletics roll (difficulty 7) must be made versus the wall’s dice pool to push through it. The wall can be placed anywhere within the Scourge’s line of sight up to a distance in yards equal to her Faith score. The wall remains in place for the duration of the scene unless removed at your character’s will. The wall fades immediately if your character is incapacitated.
Monstrous demons create walls of air that resemble waves of writhing gray mist and sear the flesh like acid. Individuals who attempt to force their way through the barrier suffer a number of lethal damage dice equal to the demon’s Torment.
Example Usage
Cyclone
This potent evocation allows the Scourge to infuse the air with the power of his Faith, stirring up a raging whirlwind in the time of a heartbeat. This furious storm affects everything it touches, but the demon can focus it against a specific target if desired.
Spend one Faith point and roll Stamina + Survival (difficulty 7). The total number of successes achieved determines the Strength of the wind that your character summons that turn. The storm affects everything within up to a distance in yards equal to your character’s current Faith pool. Light objects are tossed about, doors are blown open, windows are broken. Compare the Strength of the storm to the Feats of Strength chart to determine how much force the wind can exert. If your character wishes, he can focus the effect of the cyclone against a specific target with a successful Willpower roll (difficulty equal to the cyclone’s Strength). A storm can be targeted within range of your character’s line of sight. Once per turn, roll a number of dice equal to the Strength of the storm. Each success inflicts one level of bashing damage.
The hungry heart of a monstrous demon’s storm sucks the very air from the lungs of the living to add to its strength. Every living being (save your character) within the radius of the cyclone suffers one level of lethal damage each turn as they struggle for air. If the storm’s Strength exceeds the demon’s Willpower it spirals out of control, affecting everything it touches, including the demon herself.
Example Usage